Perhaps you shouldn’t advertise it so blatantly then. ‘I’M A GIRL. AND I PLAY GAMES. THAT’S RIGHT. *snaps picture like this one*’
Basically this ^
Or perhaps people should stop behaving as though if a girl is attractive or dares try to be cute, she’s clearly wanting your dick… :\
I mean, crap, there’s nothing lewd about the photo. She just happens to have a really attractive face and know how to pose herself nicely.
Point taken, but I think kyuusei’s point still stands for a vast majority of gamers who feel the need to point out they’re girls. You can’t really be surprised that you get weirdos creepin’ on you when you talk about what video game characters you’d sleep with.
By the by, I wasn’t really paying attention to the picture, to be completely honest. For all we know a friend snapped this while she was playing and she thought it was cute and put it on Facebook and either she or someone else used it for this picture. I don’t really give a fuck about that.
And there are plenty of gamers who happen to be girls who really don’t want the attention that a lot of gamers who happen to be guys give them. But the vast majority of female gamers I’ve run into outside of gaming journalism (and let’s face it, even within gaming journalism there are a few) are among the type that will flaunt the fact they’re girl gamers and then complain about stalkers.
It’s more of a love-hate relationship with the idea of a “girl gamer” that I have (can’t speak for kyuusei), but if I write any more, I’ll wear myself out before writing the piece on Gaming Bus that I’d like to do… sometime.
To me, it’s the caption *with* the photo that bothers me the most. “Yeah, I know, you want a hot gamer girl to play games with in and out of bed… BUT YOU CAN’T! LOLOLOLLLLLLLLLLLL!”
We get it. Gamers want to mate with other gamers, especially as most of us grew up with the societal normalcy that if you played video games past pubescence, you would either have to stop doing so to find a girlfriend, or accept a life of forced chastity. But the two reactions to this - both pictures like the one above, which is intended to belittle, and the whole “gamer gurrrrrrrl” shtick, which is intended to pander - are offensive in their own rights.
Everyone talks about how “prototypical” gamers - the Call of Duty Elite-buying, Doritos-and-Mountain Dew swilling basement dweller - are socially awkward. Well, shit, if every time I showed interest in someone I was told “LOL FUCK YOU LOSER”, I would be a little awkward, too!
technologically unsound: Reblog if people say you don’t look your age. -
I’m 17 but people think I’m 15 :L
I’m 16..my friend’s (who I’v been friends with since middle school) brother thought I was in middle school. ;-; I get asked my age for pg-13 movies to OTL
i’m 17 and folks think i’m 15 too haha. it’s…
I get anything from 14 to 35.
It honestly depends on how I do my make up that day/what I’m wearing. (Most Asian people usually guess my age correctly.)
I routinely get told I’m younger than what I actually am. Thankfully, I’m at the age where that’s a good thing.
Though I just had a woman tell me that she thought I was like 24. I don’t know if she has a bad age radar or she was trying to pick me up, honestly.
(Source: thisistiffanyle, via canaryhiccup)
This sorry episode is indicative of a larger problem with our business: those that write about games are supposed to be part of a marketing program, and any attempt at breaking a story that isn’t handed to an outlet is met with outright hostility. If you get a scoop about a game before an exclusive reveal at another publication, you’re going to be called out for “shoddy journalism.” Having a story before you’re allowed to have it makes you a target. —
QUOTED FOR TRUTH - Ars Technica / Opposable Thumbs, Ben Kuchera: Developer calls accurate Borderlands 2 report “shoddy journalism” [August 3rd, 2011]
When Kuchera writes stuff like this it makes me want to be a better man. It really does.
This, among other problems within gaming journalism, is exactly what Gaming Bus tries to fight against. The price you pay is that your site is smaller. But I think you’re a better person when you don’t play their games. It at least feels that way.
I have choices as an editor in chief. I can go purely for hitcount, go for quality, or try to find a balance between the the two. The latter option is only for people who have large, paid staffs, which I don’t. So I’m forced to choose between quanity or quality.
I’ll choose the option that allows me to look at myself in the mirror after a good night’s sleep.
As for what “good journalism” is, who the fuck is Randy Pitchford to judge!? Hey Randy, you were responsible for the most reprehensible mainstream game since the last Leisure Suit Larry game. You are hardly one to judge. Granted, I know you’re talking to your cadre of stupid, mindless sheep who will follow anything you say because you give them carte blanche to be the sexist, homophobic pigs they would be in real life if they had the courage, and you have a talent for bypassing traditional channels to speak to your man-children, but that does not excuse your pathetic pandering or your blatantly wrong statement.
30 Day Video Game Challenge: Day Six -
Your Favourite Flash/Internet/App Game
I don’t have a favourite flash game, because the vast majority of them tend to suck. But there is one site I really like: the link above goes to a site that has all sorts of LED handhelds, emulated to perfection. Everything from generic Russian crap to the fuckin’ Zelda Game and Watch! Best of all, it has leaderboard support! No one human will ever approach the top of those boards, but they’re there!
Seriously, if you’re over the age of 30 like I am, that’s an amazing site for nostalgia.
30 Day Video Game Challenge, Day 5
Character You Feel You Are Most Like
I’ve answered this question the same way for well over a decade. I basically *am* Cyan, in terms of personal loyalty, ideals, etc.
We took a day off to allow Crystal to get back from her flight from Germany, and to get over jet lag
30 Day Video Game Challenge: Day Four
A Game You Consider To Be A Guilty Pleasure
Though really, most of my “eroge” games count as this. Exceptions are the good ones, which are basically Fate/Stay Night, Kazoku Keikaku, Princess Waltz, and… uh…
GamePro Releases First Annual Sports Sim "Power Rankings" -
Lists like this serve little more than to generate controversy, and I will be no different in saying this list is a disaster.
1) NBA 2K11 not on top? In what universe? Maybe it’s because I’m a Fat, Stupid American™ and don’t “get” the Power of FIFA (which is bullshit), but NBA 2K11 is still selling strong, despite the fact that the NBA season is over and the league is heading into a lockout. Plus, it’s just a better game. There were issues online, but the game was highly ambitious on that front, and if we want to talk about online issues, let’s talk about FIFA, whose issues never really were fixed. FIFA is also still a highly flawed game of football, where there are no real flaws in how NBA 2K11 plays. FIFA is only a “better” game if you’re looking at worldwide sales.
2) Hell, I’d put FIFA - a game I like - well down that list, below NHL ‘11 (related: “scoring is a chore” - Waah! Work the puck around, stop relying on the one-timer, and run an offence! This isn’t NHL ‘94 anymore) and The Show.
3) Fight Night is realistic? Say what!?
4) Of COURSE NCAA ‘12 is better than Madden ‘11. It’s the next version. Wait until Madden ‘12 comes out before making that judgement.
5) This one pisses me off the most: Pro Evolution Soccer 2011 was rated 10th, and cited by Kat Bailey as enduring a near fan revolt. I will agree that the things Kat brought up as problems - A.I., online play and passing - are problems for a lot of people. However, I have to wonder if that’s really a problem. FIFA’s gameplay is still pretty easy to figure out; ping-pong passing is still a problem, and the game is still remarkably physical, and the passing “problem” of PES ‘11 isn’t really a problem, especially when you take aerial play into the equation. I will agree that FIFA is an overall better package (EA’s method of security licenses - throw money at it - cannot be ignored), but anyone who says this is a bad game of football doesn’t know football, period. It’s certainly better than UFC 2010.
I refuse to believe that Tiger ‘12 is a better game than Madden ‘11 or any other non-NBA Elite game on this list, because Tiger ‘12 is not a better game than even Tiger ‘06.
7) This was addressed, but if Smackdown vs. Raw is a wrestling “sim”, then I don’t know wrestling anymore.
8) Cabela’s Dangerous Hunts 2011 is a hunting sim!? Dude, I played that game. There’s nothing “sim” about it.
30 Day Video Game Challenge, Day Three
A Game You Feel Is Underrated
This game isn’t so much “underrated” as it is “America doesn’t know what it missed”. The Firemen is one reason that I’m a heavy proponent of emulation: I would have missed it otherwise. Basically, you and an AI partner (who is competent, considering this is 1995) are trying to put out a massive fire in a corporate building. Of course, the fire is HUGE, and it basically plays like a SHMUP where you have limited ammo. It’s extremely fun.
I fully recommend the Hardcore Gaming 101 piece on the game as good reading. The Super Famicom version is far superior.
30 Day Video Game Challenge, Day Two (Catch-up post)
Favourite Video Game Character
The Lyon archetype - the overly serious and dedicated bodyguard who potentially becomes a love interest - is easy to screw up, because it’s been used and abused so many times over the years. Yet Konami managed to add an impressive amount of depth to a character via storytelling that, in background, didn’t have that much to work with. Lyon serves as the bodyguard, the Prince’s best friend, someone the Prince ends up protecting, a sidekick, a plot driver, and even comic relief at times.
Suikoden V had no real right to be good, with the way Konami screwed up Suikoden IV and Tactics. But Suikoden V, without the series’ creator, beat the odds, and is arguably the best game in an amazing series (it’s my personal favourite, though I’d have to say Suikoden II was the overall better game).
- Cyan, Final Fantasy VI
- Nanami, Suikoden II
- Tate/Thito, Fire Emblem: Fuuin no Tsurugi
- Sun Shang Xiang, Dynasty Warriors series
We’ll be doing this alongside fellow Gaming Bus staffer Crystal Steltenpohl. Two in one day for now, as I catch up.
First Video Game
It’s funny, because despite all the time I played this game, from the arcade to MAME, I never got truly *good* at it. Billy Mitchell, I’m not.
2K Games Justifies Making X-COM a FPS By Comparing Ray Charles To Kanye West -
They basically just admitted their actual intentions (“We have a valuable IP, and FPS games are popular. Let’s slap the name on it, old fans be damned.”), all the while pointing out one of the most tortured and painful comparisons I’ve ever heard.
It’s kinda funny, because the reaction most of us would have to Ray Charles doing his music in Kanye West’s style is one of absolute revulsion. I don’t think that’s what Chris Hartman was intending, but then again, I don’t think he quite understands - or cares - the powerful effect this is going to have on people that actually liked X-COM back in the day.
This is just further proof: the casuals run the industry at large in 2011. Fans who made X-COM popular and iconic are largely irrelevant due to sheer attrition.
Square Enix's Next Final Fantasy Game Will Be a Rhythm Title -
… Really, Square-Enix? Really? And you wonder why the value of the Final Fantasy name has turned to shit.
Microsoft Says Halo Releases "Lost Their Way" -
It’s nice to see Microsoft going with the Dominoes Pizza method of public relations: “We know our product has sucked. Please buy our product and see how it doesn’t suck! We promise we don’t suck the way we used to!”
One of our top stories this week is Donavan’s report on Operation Rainfall. He makes some great points, does some fantastic reporting, and does an ultimately bang-up job. His take on the situation seems to be parallel to that of the rest of the internet, or at least the rest of the internet that cares about this situation.
I beg to differ, however. Not because I don’t care about these games; I do care about them, I do want them over here, and I think Nintendo’s wasted our time with this debacle. However, I think there’s more to this than simply Nintendo being stupid.
First off, I have a little announcement to the people behind this who seem to think that Nintendo isn’t catering to the “core” gamer, like they said they would at E3: you are not the core gamer anymore. You, who like outstanding JRPGs and want these beautiful games, are not what is defined as the core gamer in 2011. Today, the core gamer generally is someone who plays the big name, AAA titles - usually FPS games, but most franchises will do - and spends money on DLC. The core gamer is the frothing idiot calling you unbelievable names while you play Call of Duty. They are the ones who drop $100 for one game when all is said and done.
In 2011, the Xenoblade and Pandora’s Tower fan isn’t core. They are niche. The proof is in sales figures for other JRPGs. Namco’s all but pulled the Tales series out of America because America simply doesn’t buy the games at a rate that excuses the localization and other work that has to go into a game that deep. The same goes for virtually every other JRPG that comes out; the JRPG fanatics buy them, everyone else runs screaming. A lot of this has to do with the issue of the modern JRPG taking an obscene amount of time to fully complete nowadays (I expect to drop 90 hours on Tales in the Sky), but there’s also the changing market to consider. Simply put, the people that play video games in 2011 aren’t the ones that were playing them when I was a teenager in the mid 90s. Nintendo was able to build the SNES on titles like Final Fantasy and Chrono Trigger. Sony was able to run not one, but two generations of hardware largely on their JRPG haul. But even near the end of the PS2 era, the market was starting to change. JRPGs weren’t the key driver any longer, though they did have their place (as proven by the PS2’s sublime JRPG library). Nowadays, the market is simply too big. It’s become too big, and large companies are seeing what drives revenue… and it’s not one $60 game that takes almost 100 hours to complete. It’s games with a steady revenue stream, whether that’s via DLC, a subscription, or some combination of the two. Add into that volatile cocktail the rising cost of development (especially on HD consoles) and the fact that JRPG fans tend to be fickle and demanding by nature (just check out the forums of almost any fansite. Or hell, check out some of the hatemail I’ll get for this), and it would be irresponsible for a company - especially one that’s publicly owned - to risk themselves on a risky game in a niche genre with fans who can turn on you at the drop of a hat, when they can create a Facebook game and bring in almost guaranteed revenue with much less overhead.
This is where the market is in 2011, and it’s almost surely what Nintendo is looking at when it comes to these three games. It leads to bad feelings of disillusionment among fans of Nintendo’s that have supported the company for decades, but companies like Nintendo have enough experience to know that disillusionment doesn’t matter. Video game fans have shown - especially in recent years - that they are much like political voters: they bitch and moan and make a lot of noise, but when it comes time to cast the vote that counts - either at the polls, or with the wallet - that they will fall in with the party line. Even when they say something, they very often do the exact opposite. Nintendo knows fully well that the “core” gamer who is saying he’ll never buy another system again *will* - not “might”, *will* - buy the system if there’s something exclusive to the system that must be owned. They do it every time. The same goes for must-own games. The vast majority of the people who bitched about Infinity Ward bought Call of Duty: Black Ops. Activision laughed all the way to the bank, because they know what every other major publisher and manufacturer knows: video game players have Stockholm Syndrome. Nintendo knows this, and they know that they can take their minds off the Wii and focus that system on what made it popular - gimmicky crap like Just Dance - instead of trying to cater to people who aren’t going anywhere.
It’s the Wii U that brings me to my ultimate point: I think this is a brilliant smokescreen by Nintendo. I will admit: for just another protest group (and that’s all Operation Rainfall is; the more people that try to convince me otherwise, the less successful they become), they are making an abnormal amount of noise, just because of how organized they are. Nintendo’s PR is labyrinthine; they are easily one of the hardest companies to deal with that I’ve ever seen, but they are still public relations, and if I’ve learned anything in writing about games, as long as a game is in the press for any reason, chances are very solid it’s a good thing, especially if that publicity is clamouring for a game. Nintendo is lapping this up; if anything, that’s why they made their borderline insulting post on Facebook and Twitter, because they knew that with a minute’s worth of work, they would infuriate a portion of their user base enough to make even the casuals go “what was that?”. Now, these three otherwise niche games, due to IGN’s coverage (credit Richard George, he’s done an absolutely fantastic job of staying on this), have officially become a Big Deal™.
What do you do with something that is a Big Deal™? You tie it to something else. Electronic Arts is doing that, in a way, with their insistence that digital copies of their new MMO The Old Republic must be bought with their new Steam wannabe Origin. I have a feeling that Nintendo is going to keep these three games in the backs of their minds as the Wii U comes closer to reality. Nintendo has shown that they are not against updating older games for existing technology, and I think they’re going to find a way to do that with at least one of these games, especially as they’re already translated. They know that gamers want these games, and even the casuals are paying attention, so if they add some Wii U functionality to it to make it a Wii U title, what was something that fell under the radar at the end of 2011 is now a system seller in 2012.
There is nothing confirmed about that - that speculation a major reason why this is a Blog post and not something on the main site - and Nintendo can still find a way to screw this up; after all, they’re the company that launched major portable hardware in April and didn’t have anything worth playing on it until June. But this *is* Nintendo. I’ve said before that their antiquated ways of looking at their games, and how they release them, is a blessing and a curse; a blessing because they take care to not treat their releases as mere numbers on a fact sheet, and a curse because they still hold to their Japan-centric worldview (meaning, to hell with Europe and America, they’ll see games when Nintendo deems them worthy). Maybe I’m crazy, but I think Nintendo is wise enough to give gamers a treat every now and then, and savvy enough to do it in a way that benefits them.
Though I will say this, Nintendo: if I’m wrong, and you don’t publish these titles? I have a hacked Wii and I know how to use it. I *will* import these games and play them if I deem them worthy of my time. Bear in mind a Sony just learned in a painful manner: necessity is the key to innovation, and people willing to hack their systems to play out-of-region games are extremely innovative.